Before I began my graduate studies in computer science (with a focus in visual computing), I completed my undergrad at Stanford in 2023, where my long-lasting dual interest in problem solving and history led me to complete two degrees with a B.S. in Computer Science focusing in Artificial Intelligence alongside a B.A. in Archaeology.
As an AR/VR developer working in Unity 3D for the Oculus Quest, I look to develop immersive and highly engaging user experiences to help assist in educational and performing arts contexts. My past projects have included immersive experiences in contexts such as museum heritage, educational VR for subjects such as physics and geography, language learning, and even theater and improv performance. In all such experiences, I aim to incorporate LLM-assistants and high performing speech-to-text handlers that leverage AI to create more natural and seamless user experiences in wide-ranging applications and immersive contexts.